Today I’d like to share a very interesting lab session with you all – the result will be a dedicated virtual machine with one of nVidia GRID K2’s GPU Cores enabled and accessed via Horizon View’s PCoIP protocol, where we’ll take a small look at its performance and parameters.
You will not need much for this very basic VMware Horizon environment – a VM where either vDGA or vSGA is present and Horizon View Agent & Horizon View Agent Direct-Connection Plugin installed to allow you to connect to it via PCoIP. You will be connecting to this VM via the VMware Horizon Client. Continue reading →
Since I have made the vSGA feature to work in a Virtual Machine, I wanted to see how powerful will this rendering technology be. Sure, there is software that is dedicated to workstation performance benchmarks, but my mind has come around one application that was widely used to compare rigs (and it still is, although in a much newer version – FutureMark 3DMark 2013) It was MadOnion’s (love that company’s name) 3DMark 2000 and I remember running it countless times after swapping my 4MB Graphics Adapter for a 16MB nVIDIA TNT2 Ultra just to see the new, fluid FPS.
This post is a little nostalgy, sure, but seeing this benchmark run in a virtual environment, actually using a fraction of a GPU that is vastly superior to the PCI and AGP-powered adapters that were available back then has evoked a smile on my face, and memories – oh the memories.
Anyways, without further ado I’d like to share the 3Dmark results with you – it is 1024×768 at 32bpp – nothing too fancy for today’s standards (and the most I could have squeezed off the settings). I didn’t expect an outright blast from the vSGA technology, mainly because the GPU is being partitioned and also because of the fact that the maximum you can get is DirectX 9 and OpenGL 2.1.
Wow, almost 30k 3DMarks, good job!
Although this may be viewed by many as a redundant thing to do – it’s these little things that brighten my profession occasionally 🙂 I’ll be digging around vSGA and vDGA in the coming weeks, so this is just a little taste of things to come.
We have a new lab environment and were so lucky to have an nVidia GRID K2 included in one server for testing out its rendering capabilities under virtualized environment. When I had some time to play around I made a first step towards drawing the GRID’s power and deployed a VM that will be using a shared 3D acceleration method, also known as vSGA. Continue reading →