Running 3DMark 2000 In a vSGA-Enabled Virtual Machine

Since I have made the vSGA feature to work in a Virtual Machine, I wanted to see how powerful will this rendering technology be. Sure, there is software that is dedicated to workstation performance benchmarks, but my mind has come around one application that was widely used to compare rigs (and it still is, although in a much newer version – FutureMark 3DMark 2013) It was MadOnion’s (love that company’s name) 3DMark 2000 and I remember running it countless times after swapping my 4MB Graphics Adapter for a 16MB nVIDIA TNT2 Ultra just to see the new, fluid FPS.

This post is a little nostalgy, sure, but seeing this benchmark run in a virtual environment, actually using a fraction of a GPU that is vastly superior to the PCI and AGP-powered adapters that  were available back then has evoked a smile on my face, and memories – oh the memories.

Anyways, without further ado I’d like to share the 3Dmark results with you – it is 1024×768 at 32bpp – nothing too fancy for today’s standards (and the most I could have squeezed off the settings). I didn’t expect an outright blast from the vSGA technology, mainly because the GPU  is being partitioned and also because of the fact that the maximum you can get is DirectX 9 and OpenGL 2.1.

3dmark2000-1

Wow, almost 30k 3DMarks, good job!

Although this may be viewed by many as a redundant thing to do – it’s these little things that brighten my profession occasionally 🙂 I’ll be digging around vSGA and vDGA in the coming weeks, so this is just a little taste of things to come.

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